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What Challenges Come With Hiring an iOS Developer

I recently started working on a customized mobile game and decided to collaborate with an iOS developer for the project. While the initial design and development looked promising, I am now experiencing unexpected issues due to certain platform restrictions. This has raised concerns about the game’s smooth performance and future updates. Has anyone else faced similar setbacks when working with iOS-based games? What solutions or strategies did you use to overcome these obstacles without affecting the overall functionality and gameplay?